two minutes to your first drop

GETTING
STARTED

Vizzy turns a sentence into a moving picture: you type a prompt, a local LLM designs a visual patch, and the native engine plays it. This guide gets your first visual on screen and the sound driving it — then points at everything else.

The Vizzy interface: top bar of controls, two scene views with the mixer between them, and four deck builder cards along the bottom
The whole instrument: the top bar, Scene A · mixer · Scene B, and the four-channel builder row. (Previews are black here only because this shot was taken without the engine running.)

00 Give Vizzy a brain

Visuals are designed by a local LLM through Ollama — nothing leaves your machine. The first time you launch Vizzy, if it can't find a model it offers to install one for you: pick from the list and wait for the download. That's the whole setup.

Already have it sorted, or want to do it by hand? The setup steps on the home page cover installing Ollama and pulling a model manually. The LLM dot in the top bar is green when you're connected.

Vizzy's first-run model picker — the Give Vizzy a Brain screen, listing Qwen and Llama models with a Download model & start button
First launch: pick a model, hit Download model & start — or Skip for now to look around (generation stays off until a model is ready).

01 Make your first visualisation

The screen is split into two live scenes, A (left) and B (right), each with four channels. Press CUE A so the four builder cards along the bottom are editing Scene A's channels.

In the first card, type something into the prompt box — neon plasma tunnel pulsing with the bass — and hit Generate. The LLM designs a patch (a generator + palette + motion + audio routing); a few seconds later it appears in that channel's preview and on the main output.

Raise the channel's fader in the mixer to bring it into the picture (channel 1 starts up; the rest start down). Don't love it? Edit the prompt and Generate again, or tweak SCALE, W/H, TILT and the colour knobs on the card.

Tip: flip the little mode toggle on the card from GLSL to SCENE and Generate again to get a 3D fly-through (terrain or tunnel) instead of a flat shader. You can also right-click anything in the Library to drop it straight onto a channel.

CUE A and CUE B buttons at the top of the mixer
CUE A points the builder row at Scene A.
A deck's prompt box with the GLSL/SCENE toggle and the Generate button
Type a prompt, pick GLSL or SCENE, hit Generate.

02 Turn on the sound

Find the Audio group in the top bar, pick an input from the dropdown, then click the Live button — it turns green and the dot lights up.

To react to whatever's playing on your computer, choose Computer audio at the top of the list. On Windows and Linux that captures the system output directly; on macOS it routes through a virtual loopback device — install BlackHole (free) and the entry picks it up automatically (it'll say so if one isn't found). Prefer to react to the room instead? Pick your built-in mic or an audio interface.

Vizzy now measures four smoothed bands every frame — low, mid, high and overall level — and feeds them to every visual. Most generated patches already react out of the box, so play some music and watch it move.

Want to steer how it reacts? Open a channel's AUDIO tab and set BAND (which band drives it) and AMT (how hard). Automation effects with the marker lit follow the same routing.

No reaction? Check the device is actually receiving signal and the Live dot is green. macOS will ask for microphone permission the first time — allow it, then toggle Live off and on.

The Audio group in the top bar: an input-device dropdown and the Live button
The Audio group: choose a device, then click Live.

03 Mix the two scenes

Press CUE B and build a second look on the right scene exactly the same way — it stays off the output until you bring it in, so you can prep B while A is live. The A–B crossfader at the bottom of the mixer blends the two scenes onto the master (double-click it to snap-flip).

Each channel also has an M mute and its own fader, so within a scene you're mixing four layers additively before the crossfade.

The A–B crossfader at the bottom of the mixer
The A–B crossfader blends the two scenes (double-click to flip).

WHEN YOU'RE READY FOR MORE

Filters
Per-channel post FX — invert, hue shift, posterize, pixelate, scanlines, edge, RGB split, kaleido, swirl, blur, luma key, ripple — several of which react to the music.
Loops & tempo
Set the global BPM in the top bar and give a channel a beat-locked loop sequence so it pumps in time.
Library & Save
SAVE on a channel snapshots its running visual (with a thumbnail); SAVE DECK stores all four channels of the cued scene. Drop .glb / .gltf / .obj / .stl models and .png / .jpg images straight onto the 3D / IMG tabs.
Hands-on control (MIDI)
Toggle MIDI Learn, click a fader or the crossfader, wiggle a hardware control to bind it, then toggle Learn off and perform.
Master Out & sharing
Master Out opens the crossfaded output in its own window — drag it to a projector and double-click for fullscreen. Glow adds a bloom pass, and the share toggle publishes the master to Resolume / MadMapper / OBS over Syphon (macOS) or Spout (Windows).
Master Out, Syphon and Glow buttons in the top bar
Output: Master Out, share (Syphon/Spout), Glow.
A deck's FILTER dropdown
Per-deck FILTER.
The BPM field in the top bar
BPM drives the loopers.
The MIDI Learn button in the top bar
MIDI Learn to bind hardware.